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Americas Army v2.8 Coalition



On Thursday 21st December a new update will be released of this very popular free game called Americas Army.

The new update will be known as version 2.8 and will be officially called America Army Special Forces Coalition.

The update and full version can be found in our download section 


What's new:

New America's Army Mission Editor:
------------------------------------------------------------
America's Army: Coalition (v2.8) is proud to debut the AA Mission Editor, which is based on the actual UnrealEd tools used by the Development Team in the creation of multiplayer missions such as SF Hospital and Interdiction.

The Mission Editor will enable America's Army players to modify existing levels and/or create new levels using any of the existing art, sound, particle effects and gameplay assets created by the Dev Team. All player-created levels and missions will contain a unique signature in the map file to allow clear identification when submitting a final version for review. Only maps submitted to Mission Depot (http://www.aamissiondepot.com) will be reviewed and certified for approval. Once a player-created level or mission has been approved it will be hosted on Official America's Army servers for everyone to enjoy.

To help get you started we've included two special, "tutorial" maps, which explain the basic UnrealEd Tools and define the America's Army mission creation process. As these are the actual tools used by our developers, who've had years of practice understanding their nuances, the overall ease-of-use will vary by individual. Ultimately, creating missions for America's Army using the Mission Editor will require patience and probably a bit of trial and error - but with some practice maybe you can be creating the next great Multiplayer Combat experiences in America's Army!

More information regarding the editor can be found at http://manual.americasarmy.com.

What's Fixed:

[Admin Command]
- Admin forceclass all can not forceclass sniper
- Player admin can spectate other players while still alive
- Multiple Weapons missing from drop down selection list on "Player" tab in AdminCP

[A.I.]
- Civilians die from inconsistent amounts of damage, give random amounts of ROE

[Audio]
- CommoWhisper 23 "grenade" is very quiet.

[Crash/Server Related/Admin Commands]
- Mission completion and weapons stats not being updated for co-op maps
- Super admins lose the ability to spectate players if they mouse click between rounds.

[Gameplay]
- Hits & kills with CROWS are not reporting in stats
- Hitting or killing an enemy vehicle doesn't show up in player statistics, but the Shots Fired does
- CROWS & SAI compass: 90 Degree discrepancy
- Going to prone position while holding grenade causes grenade release.

[Map Specific]
- Eagle Tower: Ground at the base of Eagle Tower has the wrong material property for environmental audio
- Interdiction: Comm volume in Northern Entrance tunnel is misspelled
- Medic Field Training: HUD text instruction player to follow 'Compass'
- SF Courtyard: Player pawn gets stuck on East Courtyard Ladder
- SF Courtyard: Player pawn gets stuck on East Upper Walkway Ladder
- SF CSAR: Rubble static mesh does not fully cover roof
- SF Extraction: NPC civilian blocks rear bus doorway
- SF Snakeplain: Player receives an incorrect death message upon going in the well
- SF SnakePlain: POW is unable to run if he does not pick up a weapon
- SF SnakePlain: No points awarded for destroying tanks or BTR
- SF Snakeplain: One of the ladders at a QRF has bad collision
- SF Snakeplain: Player is unable to step off ladder at bottom to kneel to get into tunnel entrance at QRF
- SF Snakeplain: ReportIn locations for East and West Courtyard are reversed
- SF Snakeplain: Player is able to get to unintended place
- SF SnakePlain: Zoning issue at door in one of the QRF locations
- SF SnakePlain: Player is able to get stuck at Mamba Mezzanine
- Urban Assault: Blocking volume above overhang near west objective does not let thrown objects pass through

[Server/Browser Related]
- Engine.LevelInfo.debugThis:0000 --- Recursion Error
- Pings do not resolve in MBS, remain listed as question marks
- LAN Name isn't saved when double clicking server name
- 'Europe' location filter should be called 'Europe (other)'
- NPC Logs still present when running a game server
- Server Filters Sets are not saving
- Coop Rounds will not start if "MinNetPlayers" is set higher then 1
- Accessed None: AGP_Interface.AATraining_Overview.TrainingNMLPreParser
- Too many unnecessary queries from client to MBS server are impacting MBS performance

[U.I.]
- Console key randomly quits working
- Login page shows "Invalid Password" dialog box twice if invalid password is entered
- Mouseover text is incorrect on "save results" button for Weapons Fam level
- Mouseover text on "Save Training" button for Eagle Tower level is incorrect
- Tool tip for Deploy button is "Deploy"
- Real Hero badge description pane should reset when a new real hero is selected from the drop down

[Mission Editor]
- User is unable to move Mission Editor to different screen (dual monitors)
- Building a tetrahedron with a sphere extrapolation above 8 will result in a critical error
- Review paths feature causes critical error when no paths are present
- Clicking Fog Button When Editor Panes Have Lost Focus Causes Crash
- Opening a user created map file while there is no internet connection results in a "Map CPS failure"
- Editor can be closed without prompt for saving map
- Making a simple map with a few static meshes, saving and then closing the Editor will result in a save message
- The taskbar icon that appears when the Editor is first launched differs from the taskbar icon when the Editor is open
- The Editor freezes once it is launched

[Vehicles]
- Getting in and out of the HMMWV triggers a black screen and softlocks the player
- BMP-1 gives inaccurate death message; it is not equipped with 115mm HE as stated in message
- HMMWV engine sound occasionally drops out

[Weapons]
- Player able to change/force/silent class to M870 Shotgun


You can download this update starting at Thursday evening around 21:00 hours from this site.



Posted by DutchGame on 2006-12-19 10:45:08, 14122 times read